Post by Osuzume Rinha on Sept 30, 2023 3:52:17 GMT
{ Spending 1 Token on This }
Name: Dreamworks
Tier: Novice
Type: Conjuration
Requirements and Drawbacks:
Description: Taking the form of a black and blue metal-clad glove, Dreamworks is a computer-like device able to access, read, and copy information collected from the user's own mind and memories to create or recreate items, events, and people using digital projections.
Name: Dreamworks
Tier: Novice
Type: Conjuration
Requirements and Drawbacks:
- Memory Loss: As the Hatsu's main ability requires it to read the user's memories, forgetfulness is a notable limitation as the user cannot recreate things that they do not remember. This does mean amnesia and other forms of memory loss are more harmful to the user's capability to use the Hatsu as that also means they lose access to valuable tools and resources.
- Gradation & Upkeep: Projections created are not everlasting; they will slowly fade away after being created. All projections have a base duration of 3 turns before they disappear. Incomplete projections last only 1 turn, are weak and are destroyed in one hit. They can be prolonged by pouring more Nen into the projection, the user paying extra Nen Points per turn after the initial duration expires.
- Inferiority Complex: Objects recreated using this ability are slightly inferior to the original. This is accounted for even when enhanced with Nen. Along with this, if used to recreate another Nen user's constructs, they are unable to use any abilities that object may have.
- Instability & Downtime: To create a stable projection, a precise understanding of the thing being projected is needed. If the memory is incomplete or the projection interrupted, the item will be physically weak and fragile, shattering with a single hit. The time it takes for a projection to complete itself depends on the complexity of the item being projected. It should be noted that the turn where the ability is initiated is counted; if it takes one turn of downtime, it means they have to wait until next turn to finalize it.
- Simple Complexity: Simple projections are objects whose function is built into its design without any additional mechanisms or nuances to consider. Being so simple, they can be projected the same turn they are invoked, requiring little to no downtime.
- Light Complexity: Light projections are objects with very few or very simple mechanisms that while not completely braindead, are still not at all complicated to understand. Anything classified as a 'simple machine' falls into this category, as well as objects that tend to require the user to do something else with it before it can actually do its function. It has 1 turn of downtime.
- Mild Complexity: Mild projections tend to require the barest minimum amount of research or study to understand it completely. Most firearm show up here, as well as creatures such as simple minded animals. It is possible to recreate events, however they are limited to an area of no more than 100 feet (or 30.48 meters), the size of a typical bedroom. It has 2 turns of downtime.
- Heavy Complexity: Heavy projections are the definition of "complex"; it may take years of education to grasp them fully. Most forms of technology and intelligent life appear here, including humans. It is possible to not just recreate events, but create new (virtual) realities, and, using its computational ability, even make various predictions on what may happen in the future. As this is the most complex form of projection possible, it has a whopping 3 turns of downtime, meaning the user has to wait over 3 turns (as it completes on the fourth) to use it, posing a great amount of risk to the user if this is done in the middle of a battle.
Description: Taking the form of a black and blue metal-clad glove, Dreamworks is a computer-like device able to access, read, and copy information collected from the user's own mind and memories to create or recreate items, events, and people using digital projections.
- Collection & Storage: It draws from the user's own memories, which comes in two variations: long term memory and short term memory. The user likens it to the difference between a hard drive and Random Access Memory (RAM) where one is data that is kept in storage and can be retrieved at any time, while the other data that doesn't need to be stored and will often be discarded after use.
- Recreation & Projection: Once the computer has the data it needs it shapes the user's Nen into the material composition and design of an object imagined by the user. The more data the computer has, the more potent and accurate the projection will be, and it can be further improved by by having technical knowledge of its construction, such as a blueprint, or having materials to overlay the desired shape upon, reducing structural instability and thus increasing the effective durability and staying power of the projection.
- Projection Cost: The cost of projecting an item depends on the size; If it is a small item it cost only 10, a medium sized item is 15, and a large sized item is 20. If the item is unable to complete itself, the cost is halved. The parameters for size go as follow:
- Small Projection (10): Up to 0.4 meters (15 inches); Size of a large chefs knife
- Medium Projection (15): Up to 1 Meter (39.3 inches); Size of longest assault rifle
- Large Projection (20): Anything over 1 Meter (39.3 inches)